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Patch Notes

DnQ (dnqgame.com) · newest update first

New features, balance changes and bug fixes are listed here. Found a bug? Tell us in the game via Settings → Report a Bug.

Side Contract17 October 2026

Side Contract

  • New in the store: the Side Contract. Each one opens 2 random side quests; every quest pays 10 gold, and finishing both sends an Artifact Chest to your mail. Up to 2 contracts a week.
  • With an open contract, a Side Contract button appears above Quest in the lobby.

Rewards and Mail

  • Rewards earned while your bag is full are no longer lost; they are sent to your mail.
  • Chest cards now list the odds of each rarity. Legendary Chest: Artifact 1% · Legendary 14% · Epic 85%. Artifact Chest: Artifact 5% · Legendary 95%.
  • The Epic Chest is now the Rare Chest and the Explorer's Torch is now the Thief's Lamp, both with new icons.

Level Gates

  • Some features now unlock at a level: Daily Quests and Auction House 3 · Raid 6 · Arena 10 · Crafting 12 · Advisor 15. Locked buttons show the level they open at.
  • The Arena now opens at level 10.

Daily Quests

  • Daily quests now come from a pool of 11 types; 3 are picked each day (5 with the Adventurer Pass) and stay the same all day.

Raid

  • The Dwarf Smith is now a level 67 raid boss and the Flame Shade level 70, both larger than before. The lowest raid now starts at level 6.

Hall of Fame16 October 2026

World Rankings

  • World Rankings now open in the Hall of Fame: the camera tours the hall's three statues, then the ranking list appears. Tap the screen once to skip.
  • The statues are the top three players: gold for first, silver for second, bronze for third, each with their own look and gear.
  • Rankings refresh every night at 00:00 (Turkey time), and the statues change with them.

Silver

  • Your silver is now kept on the server. Merchant purchases, Explore items, Advisor licences, and run, pass and secret quest rewards all go through it.

Questions

  • 232 new questions were added across five categories, all also playable in English.

Merchants' Guild and New Adventurers15 October 2026

Auction House

  • The Auction House now has the game's own seller, the Merchants' Guild: every day it lists gold to buy and sell, crafting materials, and Epic and Legendary items.
  • The Merchants' Guild's listings carry a badge. Its prices beat the Banker but sit a little above players' listings.

Guild

  • The New Adventurers guild is open: any player up to level 20 can join without applying.
  • Its level is fixed at 2; the extra 5% XP and silver and the daily health potion start the moment you join. Once you pass level 20 you leave it; time to find a guild of your own.

Explore

  • Dying in Explore used to take XP from what you already had. Now you lose only half the XP earned on that run, the other half is yours, and your previous progress stays safe.

Other

  • The Report a Bug button in Settings is now the same size as the Alert Settings button.

English Questions and Alert Settings12 October 2026

Questions

  • Questions now come in English when the game is set to English. In raids, every player sees the question and answers in their own language.
  • Hundreds of new questions have been added; every category now has at least 1,200.
  • Questions about actors and voice actors have been removed; questions now cover only the worlds themselves.

Settings

  • Settings has a new Alerts tab. You can turn four alerts on or off separately: 15 minutes before a raid, when a raid starts, when arena registration opens and when a tournament starts.
  • Volume sliders now move in 1% steps.

Explore

  • Prices at the Explore merchant have dropped: the Bonus Die costs 200/400/800, skills 50-110 and the Escape Scroll 150 silver. The Toll Gate now asks about half as much.
  • Alatar the Trader's Legendary items are now priced by the item's worth.

Items and Skills

  • The Blue Wizards Helm has a new power, Change Question: once per run, the button at the end of the skill bar swaps the question.
  • Every skill that changes the question now restarts the timer.

Fixes

  • When everyone in a raid agrees on an answer, the timer now drops to 5 seconds every round, not just the first time.
  • Fixed the buttons on the Free Bag Space screen at the end of a dungeon when your bag is full.
  • In Mail, the Reply button only appears on messages you can reply to.

Auction House, Arcane Stone and Mail9 October 2026

Auction House

  • The Auction House has arrived in the lobby: here players trade with one another. It unlocks at level 15.
  • On the Exchange tab you swap gold for silver, or silver for gold, at a rate you set. Your listing matches a suitable opposing one on its own, and you can buy all of a listing or just as much as you want.
  • The Materials tab sells crafting materials and Arcane Stones, and the Items tab sells Epic and better items, all for gold. Items can be searched, filtered by level, rarity and item slot, and sorted by price or listing time.
  • You choose how long your listing stays open: 12, 24 or 48 hours. Listing costs 10 silver, and 5% is taken from each sale. You can have up to 5 listings at once and open up to 10 a day.
  • Payment for your sales and the return of unsold listings arrive in your Mail. You can withdraw a listing at any time from the My Listings tab.
  • You can buy up to 200 gold a day with silver.

Arcane Stone

  • New material: the Arcane Stone. It drops as loot in level 50+ raids; the stronger the boss, the better the chance.
  • The Craft Bench has a new Arcane tab: you can work up to three Arcanes into Epic, Legendary and Artifact items. Each one adds power to one of the item's stats or a new artifact bonus.
  • An item worked with Arcane shows [SK] before its name; tap the Arcane button on its card to see the details.

Mail and Announcements

  • The Notice Board has become Mail. The Announcements tab keeps the last five announcements; the Messages tab receives messages and items from us, and you collect an item with the Take button.
  • You can write back to us with the Reply button. A red dot lights on the icon when a new message arrives.

Guild

  • In Turkish the Guild is now called Lonca.
  • The guild panel has a new Shop tab: as your guild levels up, rewards you can claim free every day unlock. Alongside rewards such as a health potion, the Guild Torch, an Epic Chest and a Black Stone there are lasting boosts: extra XP and silver, less damage in Explore and more damage in raids and duels.
  • The shop and the lasting boosts stay closed for 24 hours after you join a guild.
  • The guild rankings show each guild's level, and on profiles the guild name sits on its level colour.

Economy

  • The Banker now sells 1 gold for 130 silver and gives 90 silver when you exchange it; the main place to trade gold and silver is the Auction House.
  • Each daily quest now pays 1 gold.
  • The Merchant's title shows your silver and gold alongside the timer.

Explore and Arena

  • Fixed the game closing on some phones on reaching a boss room in Explore.
  • Past floor 40, raiders hit a little harder every 5 floors.
  • The question timer keeps running while the Flee or Escape Scroll confirmation is open.
  • Fixed the tip arrow locking the game after a boss defeat.
  • The Arena Merchant now waits for you in a shop of its own.
  • When everyone in a raid agrees on an answer, the timer now reliably drops to 5 seconds.

Other

  • Item cards and icons in the inventory have been refreshed, and bonus descriptions fit on a single line.
  • Fixed the camera zooming in when you spin your character quickly in the inventory.
  • The Adventure Guide pictures now appear in English too.

PvP Arena, Silver Economy and New Rewards7 October 2026

PvP Arena

  • The Arena has arrived in the lobby: 16-player tournaments every day at 13:00, 18:00 and 23:00. Sign-ups open an hour before each one; the Arena unlocks at level 15.
  • There are three kinds of tournament. All Random at 13:00: when you sign up you roll five dice; four decide the rarity of your helmet, chest, legs and weapon, the fifth your attack power. Everyone fights as level 30.
  • Weapon of Honor at 18:00: equal levels, equal gear. You roll twelve dice; each strengthens or weakens one of your stats. You arrange them in sets of three across the rounds, and your rivals cannot see your order. The family that masters the day's weapon gets 10% more power from it.
  • For Glory at 23:00: you fight with your own gear and power. Players are matched in five-level brackets.
  • The fights play out on their own, and you can watch every match in your group live. A fighter on low health strikes harder with one last surge.
  • The champion wins 50 gold and an Epic or Legendary item at their own level.
  • Weekly rankings are here: tap the trophy on the tournament screen. Each kind of tournament has its own list, reset at midnight on Sunday. A title is worth 16 points, a final 12, a semi-final 8, a quarter-final 4 and the first round 1.
  • The week's top 10 win gold and Arena Tokens; the top three also receive 3, 2 and 1 Legendary Chests. The reward reaches you the next time you enter the lobby.
  • Arena Tokens are here: every tournament you enter gives 3, each round you win 3 more, and the title 5 more.
  • The Arena Merchant has opened: four Legendary items changing daily, plus crafting materials, sold only for Arena Tokens. The items are level 1; upgrade them by crafting. Materials are sold by the piece, in the amount you choose.
  • Predictions: 15 minutes before a tournament your group is filled with bots, and you can stake 1-10 tokens on the champion. Popular picks pay less; calling a surprise pays more.
  • Predictions are made on the tournament tree, with each player's odds beside them. Players on the tree appear in their gear, and in Weapon of Honor their dice totals are shown round by round.
  • Tap a tournament's name in the event schedule to read its rules.
  • Arena Alerts have been added to Settings: you are notified when sign-ups open and when a tournament begins.

Economy

  • A second currency has arrived: silver. The gold you had saved is now silver, unchanged in amount; 100 silver make 1 gold.
  • All rewards now pay silver, and reward amounts have been rebalanced.
  • Item prices have been reworked: value now climbs steeply with rarity. You sell an item to a merchant for a third of its buying price.
  • Prices are shown in gold and silver together. When your silver falls short, the Merchant and advisor licences take the rest from your gold.
  • The lobby Merchant has a new Banker tab: buy 1 gold for 105 silver, or exchange 1 gold for 100 silver.
  • Crafting upgrades and guild donations now cost gold.
  • Prices at the lobby and Explore merchants have gone up. The Adventurer Pass discount on advisor licences has been removed.
  • New characters start with 350 silver. The Advisor screen shows your current gold and silver.

Quests and Rewards

  • Each daily quest pays 2 gold; the reward is shown beside the quest.
  • Daily quest rewards are no longer handed out automatically: when all are done a red dot lights on the quest icon, and you claim your reward by tapping the chest at the bottom of the panel.
  • The chests have been renamed: the Mystery Reward Chest is now the Legendary Chest, and the Rare Loot Chest is now the Epic Chest.
  • The wait before a chest opens in the inventory is shorter.
  • When a newly won item would make you stronger, a green arrow appears on its card.
  • Secret Quest Scrolls drop less often, and much less often while you have an open card.

Explore

  • New room: the Blessing Room. You choose one of three blessings; each lasts 5 or 10 rooms, and you can carry up to four at once.
  • Blessings cut the damage you take, lengthen your question time, raise your gold or XP gains, or restore health on every new room. Active blessings appear above your health bar.
  • Raiders now grow stronger with your level. Shields stack in an ambush, but each blue die grants half as much as before; for a few floors after you survive an ambush, another one almost never comes.
  • Selling to a merchant has been reworked: tap the sack, tick the items you want to sell and sell them all at once. Each item's price is shown beside it.
  • After you meet a merchant, no other merchant appears for 5 rooms. The rare merchant Alatar shows up less often.
  • Altar: offering a Legendary item is now less likely to return another Legendary. The item the altar gives is now at the level of the item you offered.
  • Your first exploration starts with a health potion, and short tips appear with your first loot and the first damage you take.
  • In duels, the effect of your die roll is shown on the first line of the fight log.
  • The sack has been tidied up, and the Escape Scroll now shows its own picture.

Guild and Crafting

  • Guilds now have levels: members fill the level bar by donating gold to their guild. The bar changes colour at every new level; there are six levels, from grey all the way to artifact.
  • The Members tab shows how much gold each member has donated to the guild. Donations are final.
  • Upgrading an item now costs gold as well as crafting materials; the price grows with the item's level and rarity.
  • The craft bench shows a faded picture of each required material in its slot, and the matching item in your bag glows with a green frame.

Other

  • The Balance bar now has colour: it glows purple as you lean towards darkness and gold as you lean towards light.
  • A new character's first dungeon now raises them by a single level.
  • The Adventure Guide has been rewritten, with new Crafting, Guild and Arena sections and pictures from the game.
  • Raid bosses are now listed by level, and the shop list can be scrolled by dragging.
  • Tapping an item in your stash now also shows how your stats would change.
  • Fixed the Divine Intervention waiting window sometimes closing at once, the dungeon countdown starting before loading had finished, and the tavern screen briefly going black.
  • Hundreds of new questions have been added.

Craft Bench, Stash and Crafting Materials1 October 2026

Craft Bench

  • New Craft Bench in the lobby: upgrade your items with crafting materials, 3 levels at a time, up to your own level. Common items cannot be upgraded.
  • Up to level 30 you need Jade Dust, above that Opal Dust. Legendary and higher items also need Moon Stone between levels 30 and 50. Going past level 50 needs a Sun Stone and is risky: if it fails, the item burns. The Black Stone in the store raises the success chance.
  • Items upgraded past level 50 get a prefix on their name and show who forged them.
  • The "Max" button shows the total materials needed to raise an item to your level and, if you have enough, upgrades it in a single press.
  • You can drag and drop items and materials on the Craft Bench.

Crafting Materials

  • Dungeon monsters drop Jade Dust and dungeon bosses drop Opal Dust. In Explore, monsters, bosses and treasure rooms give dust based on the floor. Raids drop Moon Stone, and raids of level 60 and above can also drop a Sun Stone.
  • Materials stack in a single bag slot; if your bag is full, they go to your stash.

Inventory and Stash

  • A 15-slot Stash has been added to the lobby inventory. You can move items between your bag and stash, and sort the stash too.
  • Items in your bag or stash that would raise your stats when equipped now show a green arrow in the top right corner.

Explore

  • Items in your sack are now shown on the standard item card with their stats, and you can drag the list by the items to scroll.
  • If you fight off a Raider Ambush, you continue into the room you originally chose, for example the merchant.
  • An Explore run starts when the first question appears; leaving before that refunds your energy and explore items.
  • Fixed a case where an Explorer's Torch bought from the merchant might not count if you entered Explore right away.
  • Experience gained in Explore has been reduced.

Skills

  • The artifact that removes one wrong option per run no longer triggers on its own at the first question; it now appears as a button at the end of the skill bar so you can use it on the question you choose.
  • The skill bar no longer wraps to a second line; if it doesn't fit, all icons shrink together.

Raid and Other

  • Raid experience is now based on the boss's level: 10% of the experience that level requires.
  • The bar at the Toll Gate now fills correctly with the items and gold you choose.
  • In the Dungeon, the same option can no longer be picked twice while using the double answer skill.
  • If you are on an old version of the game, an update screen now appears and guides you to update.

Fair Duels, Explore Refunds and Background Music30 September 2026

Duels

  • The duel result is now decided by the fight you watch on screen. Being counted as defeated after winning, and duels going to an opponent with almost no health left, have been fixed.
  • Opponents dodging an unusual number of attacks in a row has been fixed; dodge rates now come only from items and class.

Explore

  • Leaving Explore without choosing a category now refunds your explore items (Explorer's Torch, Escape Scroll, HP Potion, Dwarf Key) along with the energy spent. Items are only used up once the run actually starts.
  • An Explore run left before it starts no longer grants Adventurer Pass points or daily quest progress.
  • The description shown when you press and hold a skill now closes when you lift your finger. The same fix applies in the Dungeon.

Dungeon

  • Your first wrong answer in the Dungeon now shows a notice: the final loot quality drops with every wrong answer and rises again when you defeat a boss. The question timer pauses while the notice is open.

Lobby and Sound

  • The red dot on the Adventurer Pass and Friends buttons now clears once you open them, and only lights up again for a new reward or a new friend request.
  • The game's music no longer stops music playing in another app on your phone, so you can play while listening to your own. You can lower or turn off the game's music in Settings.

Levelling Curve, Artifact Bonuses and Maintenance29 September 2026

Artifact Items

  • Every artifact item now has a single bonus: the special bonus shown in green on its card.
  • The blue special effect at the bottom of the card (gold, XP, +5 seconds, health regeneration) now appears only on Legendary items; it was removed from artifact items, along with its effect.
  • Five artifacts that had no bonus now have one: Şafak Kanadı Zırhı (damage taken -10%), Thalondir'in Kışı (critical damage +50%), Korveth'in Kaderi (max health +12%), Ithravel, Nýr-fael Eldiven (critical chance +15%), Lýraen'in Vasiyeti (XP earned +15%).

Levelling

  • The experience needed to level up now grows with your level: the same as before at level 1, about 7.5 times as much at level 50, about 27 times at level 99. The reason was that a single Explore run could grant 5-6 levels at high level.
  • The experience rewards themselves are unchanged, and your level and current experience are kept — only the bar looks less full.

Legendary and Artifact Effects

  • Effects of the same kind now stack: wearing several experience, health regeneration or life steal items adds them all up. Previously only the strongest counted.
  • Because they stack, the rates were lowered: legendary experience is 10% per piece instead of 25%, health regeneration 5% instead of 10%, and artifact life steal was halved.
  • Your total bonuses are shown on a single line in the inventory.
  • Health regeneration now works on every room transition in Explore rather than on a correct answer; artifact life steal works in duels, raids and the Raider Attack, but not against ordinary creatures in Explore.

Explore

  • Past floor 40 a notice appears: below this depth, losing to a boss no longer sends you five floors back — it kills you.
  • Merchant Alatar's stall was rearranged like the town merchant: four items side by side as icons, with the full card of the one you pick below.
  • When you use the double-option skill, both of your picks stay on screen after the answer, and the correct one is marked as well.
  • A special raid opened with a Monster Stone no longer uses your daily raid entry, and no longer says your entries are used up.

Reporting a Bug

  • Pressing Send while the keyboard is open no longer closes the window, and if your run ends while you are writing, the window and your text are kept.

Maintenance

  • When the server goes into maintenance, everyone in the game is moved to the maintenance screen and no one can enter until it ends; question, duel and raid requests are refused by the server during maintenance.

Duel and Explore Fixes28 September 2026

Duel

  • The Duel Wheel is gone; a duel now lasts until someone falls.
  • The simulation has a 3x speed button at the top right; "Skip" is still there.
  • Items, gold and health won or lost are applied on the result screen, so your sack no longer spoils the outcome.

Explore Dice and Questions

  • On the boss die, 1-3 reads "Very Hard One" and 4-6 "Hard One".
  • When the dice get harsher in rooms 4, 7 and 11, a notice shows the new ranges.
  • Hold a skill icon for half a second to see what it does, without using it.
  • A few terms in question texts were corrected.

Map and Merchants

  • The same special room (duel, merchant and so on) no longer appears twice in a row.
  • The Explore merchant shows the Multiplier Die and Escape Scroll in plain view; the sell list is larger.
  • After "Sell All" every item at the merchant still has "Undo".
  • Explore merchant rooms no longer open before the scene has fully loaded; a loading curtain was added.

Items

  • A two-handed weapon now shows a faded copy in the off-hand slot.
  • The +5 seconds item effect does not stack in Explore or Dungeon; in a raid it stacks across the party.

Raid

  • On a loot roll tie, the tied players roll again; bots no longer win ties.
  • The "deal total damage in a raid" quest now progresses.
  • A Monster Stone invite only reaches friends in the lobby; the invite window now says so and shows the time left.
  • An automatic notice scrolls across the lobby 15 and 5 minutes before a raid opens.

Notice Board

  • Only days with announcements are listed.
  • Links in announcements can be tapped.

Raider Ambush and Explore Balance27 September 2026

New: Raider Ambush

  • Past floor 40 in Explore, a hidden ambush can appear: a question-free, dice-driven fight against three creatures.
  • A d6 decides who goes first. Then you attack with the green d20 and raise a shield with the blue d20; shields stack and show in yellow on your health bar.
  • You cannot flee or drink potions. An Escape Scroll still works if you use it yourself.
  • Reward: the rewards of all three creatures plus a separate loot chance for each.

Explore Balance

  • Explore XP is halved. The floor multiplier now stops at floor 40.
  • Leaving with "Flee" keeps half of the items you found; that run's XP and gold are left behind.
  • Past floor 40, losing to a boss means death; there is no more being thrown back 5 floors.
  • Altar: a Legendary offering has a 1% chance to give an Artifact. An Artifact offering gives 51% Artifact, 49% Legendary.
  • The XP multiplier of the XP Potion and the Adventurer Pass is now 1.5 instead of 2.
  • The Escape Scroll no longer triggers on death; you must use it yourself.
  • New vertical mini map: shows your floor and its surroundings with coloured marks.

Duel

  • Damage is now calculated from your equipment.
  • Your opponent's health no longer refills by itself after a duel.

Explore, Chests and Merchants

  • With several categories picked, each question shows its category badge.
  • The timer pauses while the question report panel is open.
  • A thrown die no longer blocks the "Question" button.
  • Double-tap bugs fixed: going to the loot room, picking a room and opening a chest no longer fire twice.
  • A chest item is no longer lost when your sack is full; make room and press "Take".
  • Alatar sells one item per encounter, and his list now scrolls.
  • The merchant's sell section now shows your whole bag.

Items and Inventory

  • Shields can only be equipped in the off hand.
  • A bow and an off-hand item push each other back to the bag; if the bag is full, equipping is blocked.
  • New Sort button in the inventory: first press sorts Artifact to Common, second press the other way.
  • Only wearable items can be offered at the altar.

Raid

  • Two new raid times during the beta: 00:30 and 15:30. 12:00 and 20:00 remain.
  • The "Ready" button now pulses, and the lobby no longer flashes black when you return.

Quests, Pass and Potions

  • Buying an XP Potion now adds to the remaining time instead of restarting it, up to 36 hours.
  • If you buy the Pass later in the day, the missing daily quest rewards are paid out.
  • The "100% loot quality" quest was miscounted when the last answer was wrong; fixed.
  • The Store button on the Pass screen is now shown to Pass owners too.

Lobby and General

  • New Notice Board: the last 5 days of announcements, with a red dot for new ones.
  • Accepting the terms once is now remembered.
  • We worked on the flicker and frame-rate drops seen on some phones.